Naruto-Arena forces you to select 3 characters when you start a new game. This page gives you an overview of all characters available in the Naruto-Arena game. Not only can you view each character's skills, you
can also discuss the characters by posting comments.
In the last couple years Kankuro (S) has become a Jounin and has created a new puppet. He is now able to harness three puppets at once and is a more versatile combatant. Original Design: Yaseen16
Requirement to unlock:
The Aspiring Puppet Master
Kankuro (S)
In the last couple years Kankuro (S) has become a Jounin and has created a new puppet. He is now able to harness three puppets at once and is a more versatile combatant. Original Design: Yaseen16
Skill:
Kankuro (S) traps one enemy for 1 turn. If that enemy uses a new harmful skill, it will be countered and Karasu Knives will deal 200% additional damage to them on Kankuro (S)'s next turn. This skill is invisible.
Kuroari Trap
Kankuro (S) traps one enemy for 1 turn. If that enemy uses a new harmful skill, it will be countered and Karasu Knives will deal 200% additional damage to them on Kankuro (S)'s next turn. This skill is invisible.
Cooldown: 3
Chakra required:
Classes: Physical, Ranged, Action
Skill:
Kankuro (S) uses Karasu's poisoned knives to attack an enemy dealing 10 damage to them and that enemy will take 10 affliction damage the following turn. If Kuroari Trap successfully countered that enemy, Karasu Knives deals 20 additional damage.
Karasu Knives
Kankuro (S) uses Karasu's poisoned knives to attack an enemy dealing 10 damage to them and that enemy will take 10 affliction damage the following turn. If Kuroari Trap successfully countered that enemy, Karasu Knives deals 20 additional damage.
Cooldown: 0
Chakra required:
Classes: Physical, Ranged, Affliction, Instant
Skill:
Kankuro uses Sanshouo to block enemy attacks. For 3 turns Kankuro (S) and his allies gain 20% damage reduction and are immune to enemy affliction damage.
Sanshouo Shield
Kankuro uses Sanshouo to block enemy attacks. For 3 turns Kankuro (S) and his allies gain 20% damage reduction and are immune to enemy affliction damage.
Cooldown: 5
Chakra required:
Classes: Physical, Action
Skill:
This skill makes Kankuro (S) invulnerable for 1 turn.
Puppet Distraction
This skill makes Kankuro (S) invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant
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kankuro (s)
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